🎧 Party Finder & Voice
Stats-based matchmaking cards instead of forum posts — plus Discord-style voice lobbies per server, straight in the browser.
🃏 Duo Matching Cards
Candidates are scored from real match data: lane fit, proven synergy, rating proximity, current form — with an expected duo win rate.
xX King Xx
サポート · 62%
Expected duo WR75.5%
Lane fit +14Proven synergy +14Rating fit 10
ParisVan
ミッド · 51%
Expected duo WR72.6%
Proven synergy +16Lane fit +14On a hot streak +6
Odysseus
ミッド · 64%
Expected duo WR76.2%
Lane fit +14Rating fit 12On a hot streak +6
끝까지 포기하지말자
ミッド · 66%
Expected duo WR75.7%
Lane fit +14Rating fit 11On a hot streak +6
이직로그
トップ · 54%
Expected duo WR73.2%
Lane fit +14Proven synergy +11On a hot streak +6
kiin
トップ · 65%
Expected duo WR77.5%
Lane fit +14Proven synergy +8Rating fit 7
유관빈
ジャングル · 65%
Expected duo WR76.8%
Lane fit +14Rating fit 9On a hot streak +6
렝 화
トップ · 70%
Expected duo WR75.5%
Lane fit +14Rating fit 10On a hot streak +6
🎙️ Live Lobbies (Voice + Chat)
DisconnectedPer-server rooms with P2P WebRTC voice and chat. In-house mode shows a live balance preview and can auto-split teams into voice channels.
🔌 No signaling server connected.
Self-host one with `pnpm --filter @game-total/rtc serve` and set NEXT_PUBLIC_SIGNAL_URL (or append ?signal=ws://host:9777). Voice is P2P — the server only relays signaling.